006 : Sr. Unity Developer at Terra

From building immersive metaverse experiences to building engines to makes those experiences possible

"Shipping games is like shipping a product. You have to ship it fast and you have to ship it often."

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Key Responsibilities & Achievements

  • Led the development of a Unity runtime product aimed at simplifying the designer learning curve.
  • Managed and guided a team in the creation of this innovative tool.
  • Architected and implemented a robust scene parser for dynamic saving and regeneration of Unity scenes at runtime.
  • Developed functionalities for on-the-fly mesh generation and real-time texture manipulation within the Unity environment.
  • Ensured seamless integration of core Unity features such as Hierarchy, Inspector, Console, and runtime scripting capabilities.
  • Spearheaded the creation of basic logic block templates to facilitate rapid prototyping with a no-to-low coding approach.
  • Successfully integrated hybrid applications by embedding React into the Unity platform.
  • Established efficient cross-framework communication between React and Unity.